perm filename CHARS.O[AM,DBL] blob
sn#500071 filedate 1980-04-14 generic text, type C, neo UTF8
COMMENT ā VALID 00004 PAGES
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C00002 00002 Name: MORGOT Owner: Doug Lenat Experience: 306/306
C00011 00003 Name: EMTWAN Owner: Doug Lenat Experience: 2239/2035
C00020 00004 Name: REINA Owner: Merle Lenat Experience: 719/654
C00026 ENDMK
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Name: MORGOT Owner: Doug Lenat Experience: 306/306
Class: Cler/MU Level: 1/1 Alignment: N.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
12 12 15 16 11 15
Hits: 11
7/4 (+2 CON; +3 Cat)
Damage:
Gold: Owes Llarn 400 for plate; 93 Gold carried: 13g,80g gem
Doors: 1-2 Bars/gates: 4%
Adjusted weight: 1250 Extra weight allowed: 100
Armor class: 2 (2 Plate&shield)
Saving throws: Poison 11 Wands 12 Stone 13 Dragon 16 Spells 14 (WIS bonus +1)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 18 16 14 13 12 11 9 8 6 1d8 1d12 3 5
Long Bow 17 15 14 12 10 8 7 6 5 1d6 1d6
[Ranseur 20 18 17 15 14 13 12 11 9 2d4 2d4 ]
Cleric Spells taken in:
1st (3): Heal, Heal, Command
MU Spells taken in:
1st (1): Sleep
Magic items:
Familiar: Black Cat: 3hp, AC7, superior hearing, v. good night vision
2 arrows with Magic Mouths (Breathing, Footsteps)
2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
Fake wand with button, with 2 magic mouths:
One buzzes if the button is pushed.
Ring with MU continual light
5 magic mouths on sword:
If holder says "Say something, Dragonslayer"
Then reply "I'm not talking to you anymore! You wouldn't encrust my
hilt! nor find any dragons for me to kill!
Let this one be my new owner, choad!"
If last MM fires, and a new creature picks you up and talks to you,
Then reply "Let's not talk with that turkey around! Take me somewhere
private and I'll tell you about myself!"
If the last MM fires, and the wielder is no longer in sight of party,
and he talks to the sword again,
Then reply, "I am intelligent and have high ego, am normally +1, except
+6/+6 against dragons; I speak common and protect from demon V's.
I only speak on days when I'm encrusted with 1000g worth of gems.
I'll talk to you again then. My last owner wouldn't do it. Bye.
[This takes two of the 5 magic mouths to say all that]
If the new owner is in sight of a live, nonsubdued dragon,
Then say "At last! Let me at this sucker! We can do this alone!
I've fought tougher dragons by myself! Let's get in there!"
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin gd wine
3 L. sacks 3 sm. sacks 1 empty sack
Quiver: 10 silv arrows 10 arrows 6 flame arrows
Bandelero of: 2 Holy Water 6 special arrows and ranseur
3 Oil flasks 4 Torches 1 Iron Cross
1 Tinderbox 2 Iron Spikes 3 Wooden darts
Worn around neck: 1 Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 9 Candles 1 week's rations
1 Silver mirror 4oz baking soda 1 sm. sack of dust
4 half-pound packages of raw meat (2 poisoned)
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: Light Horse, Giant syringe in shape of a lance
In saddlebags: 48 silv. darts 48 norm. darts 1 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 merman's javelin
1 container of each: ink, oil, blood, holy water, poison
(containers can be directly inserted into syringe)
E.P. Bonus: None
Sword Attack bonus: +1 (for CLER)
Dart Attack bonus: +1 (for CLER)
Will: Each item will be diced for by characters who may use it.
My gold shall be distributed equally to all characters in the whole
campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 95% Resurrection: 96%
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
30% resistant to sleep and charm
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
Spells known: [65%; 7-11]
1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 49%
Locate/remove Traps 40%
Move silently 36%
Hide in shadows 37%
Hear noise 20%
Climb walls 71%
Read languages 0%
Detect slopes 80%
Detect unsafe walls,
ceiling, or floor 70%
Determine depth 60%
Determine direction 50%
Name: EMTWAN Owner: Doug Lenat Experience: 2239/2035
Class: Th/Illus Level: 2/1 Alignment: N.E.E.E. Race: Gnome
Strength Intelligence Wisdom Constitution Dexterity Charisma
9 16 10 11 18 8
Hits: 7
5/4 5/
Damage:
Gold: 110 Gold carried: 10g,100g gem
Doors: 1-2 Bars/gates: 2%
Weight: 500
Armor class: 7+4 (7 Leather&shield; 4 DEX mod)
Saving throws: Poison 13 Wands 11 Stone 10 Dragon 16 Spells 12 (CON bonus +3)
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 19 17 15 14 13 12 11 9 7 1d8 1d12 3 5
Dart 19 17 15 13 11 9 7 7 5 1d3 1d2 1.5/3/4.5
+1 to hit goblins and kobolds
-4 from enemy attack by gnolls, ogres, giants, titans, bugbears, trolls
Spells taken in:
1st (1): Phantasmal Forces
Magic items:
Container of potion that does + or - 1d4 some requisite.
100g gem with clerical continual light
2 darts with Magic Mouths (Breathing, Footsteps)
2 tiny pebbles with Magic Mouths on them (Fireball, Lighteningbolt noises)
Fake wand with button, with 2 magic mouths:
One buzzes if the button is pushed.
One screams "It's just an illusion! Don't believe it!"
if an illusion/phantasm is thrown against Emtwan or his party.
5 magic mouths on sword:
If holder says "Say something, Dragonslayer"
Then reply "I'm not talking to you anymore! You wouldn't encrust my
hilt! nor find any dragons for me to kill!
Let this one be my new owner, choad!"
If last MM fires, and a new creature picks you up and talks to you,
Then reply "Let's not talk with that turkey around! Take me somewhere
private and I'll tell you about myself!"
If the last MM fires, and the wielder is no longer in sight of party,
and he talks to the sword again,
Then reply, "I am intelligent and have high ego, am normally +1, except
+6/+6 against dragons; I speak common and protect from demon V's.
I only speak on days when I'm encrusted with 1000g worth of gems.
I'll talk to you again then. My last owner wouldn't do it. Bye.
[This takes two of the 5 magic mouhts to say all that]
If the new owner is in sight of a live, nonsubdued dragon,
Then say "At last! Let me at this sucker! We can do this alone!
I've fought tougher dragons by myself! Let's get in there!"
Currently: inside the "Shield of Morak" artifact
Equipment:
Carried (slung): 50' rope 1 skin water 1 skin gd wine
3 L. sacks 3 sm. sacks Thieving tools
1 Long Sword 1 wooden shield w/embedded darts
Bandelero of: 6 Holy Water 6 special darts 2 Daggars
9 Oil flasks 9 Darts 16 Silver darts
1 Tinderbox 2 Iron Spikes 3 Wooden darts
Sack containing: 9 Torches 9 capped, wrapped poison darts
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
9 Oil 9 Candles 1 week's rations
1 Silver mirror 4oz baking soda 1 sm. sack of dust
4 half-pound packages of raw meat (2 poisoned)
3 shells & pea 1 Flute 10 juggling balls
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: Light Horse, Giant syringe in shape of a lance
In saddlebags: 48 silv. darts 48 norm. darts 2 holy water
4 wks. rations 8 skins water 1 poison skin (marked)
4 50' ropes 8 L. sacks 1 captured l. sword
1 container of each: ink, oil, blood, holy water, poison
(containers can be directly inserted into syringe)
E.P. Bonus: Thief 10% Illusionist 0%
Sword Attack bonus: 0
Dart Attack bonus: +3 (for DEX)
Will: Each item will be diced for by characters who may use it.
My gold shall be distributed equally to all characters in the whole
campaign. If a party tried to ress. me, they get reimbursed first.
System shock: 70% Resurrection: 75%
Striking from behind: Double damage (extra +4 on attack if with surprise)
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, halfling, goblin,
kobold, common tongue, burrowing mammal (mole, badger, squirrel, etc)
Spells known: [65%; 7-11]
1st: Phantasmal Forces, Change Self, Color Spray, Audible Glamer,
Det Illusion, Det Invis, Wall of Fog, Hypnotism, Gaze Reflect
Abilities:
Pickpocket 45% (caught: 66%)
Open locks 49%
Locate/remove Traps 40%
Move silently 36%
Hide in shadows 37%
Hear noise 20%
Climb walls 71%
Read languages 0%
Detect slopes 80%
Detect unsafe walls,
ceiling, or floor 70%
Determine depth 60%
Determine direction 50%
Name: REINA Owner: Merle Lenat Experience: 719/654
Class: Cleric/Ranger Level: 1/1 Alignment: C.G. Race: Half-Elf
Strength Intelligence Wisdom Constitution Dexterity Charisma
16 14 16 15 12 16
Hits: 8
8/2/3
Damage:
Gold: 200 Gold carried: 20g, 180 in gems
Doors: 1-3 Bars/gates: 10%
Unadjusted weight: 1650 Extra weight: +350
Armor class: 2
Saving throws: Poison 11 Wands 12 Stone 14 Dragon 15 Spells 15
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 18 16 14 13 12 11 10 8 6 1d8+1 1d12+1 3 5
2-Handed sword 14 13 12 11 9 8 7 8 8 1d10+1 3d6+1 6 1
Firm Long Bow 17 15 14 12 10 8 7 6 5 1d6+1 1d6+1 7/14/21
[Lance (Heavy horse) 16 15 15 14 13 13 12 12 11 2d4+2 3d6+1 1 8]
Extra +1 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Spells taken in:
1st (3): Heal, Command, Fear
Magic items:
Rings with clerical continual light (inside) and darkness
2 C. Lt. MM'ed arrows: Chant, Footsteps
Magic Mouth on back of armor which warns of rear attack or thieving
Fake wand with button, magic mouthed to hum if pushed.
+1 daggar (borrowed from Adriana)
Equipment:
Carried (slung): 2 50' ropes 1 skin water 1 skin holy wine
1 Long Bow 1 Spetum 2-Handed sword
3 L. sacks Long Sword 1 10' pole
2 wineskins of holy water (10 squirts each)
Bandelero of: 9 Holy Water 4 Spikes 2 oils
Sack containing: 1 Oil flasks 7 Torches 1 Tinderbox/flint
Quiver containing: 8 flame arrows 15 silv arrows 1 MM arrow (marked)
Worn around neck: 1 Silver Cross 1 Anti-garrot metal band under collar
In backpack: 1 Belladonna 1 Garlic 2 Wolvesbane
1 Oil 4 Empty flasks 1 week's rations
6 candles 1 Silver mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
If mounted: H. Warhorse (21hp), Plate barding (AC3), Lance
In saddlebags: 24 silv. arrows 24 norm. arrows 8 holy water
4 wks. rations 8 skins water 1 first aid kit
4 50' ropes 8 L. sacks 1 composite l. bow
In invis saddlebags: 1 l. sword 10 holy water 1 wk rations
E.P. Bonus: 10/0
Sword Attack bonus: +1 (for FTR)
Bow Attack bonus: +1 (for FTR)
Will: Choice of stuff goes to any Rangers; then others may choose what they
(the rangers) cannot use. All my gold goes to charity, however.
System shock: 91% Resurrection: 94%
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
orc, gnoll, common tongue
Infravision
30% resistant to sleep and charm
Can surprise on 1-3
Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65%
Through door or stairs 55%
Through trap door 45%
Through secret door 25%
Outdoors
Base chance to track is 90%
For each creature over 1 tracked add 2%
For each 24hrs that have elapsed add -10%
For each hour of rain/snow add -25%